The more damaging and in-rhythm your combos are, the more stems you’ll add to the track itself. The bulk of levels are underpinned by music created by Tango Gameworks itself, shifting as you progress, and beautifully growing in tandem with your own combat prowess. Hell, Chai’s idle animations see him finger-snapping along to whatever you happen to be listening to at the time.Īll of this is driven by a guitar-heavy soundtrack worthy of the most well-curated dive bar jukebox. Combos need to be hit in time to the music for the highest scores, enemies telegraph their attacks more with sound than animation, and platforming challenges rely on you being able to read the music as much as the environment. It’s not just a game set to music, but a game driven by it in every respect. Hi-Fi Rush is something like the ‘Baby Driver’ of video games. He’s quickly deemed a defective model and scheduled for violent decommission – and you’ll be guiding him through his escape. Think of this as a game-length concept album, telling the story of Chai – a wannabe rockstar who just wanted a sweet robotic arm from the Vandelay corporation – who gets caught up in a tech company conspiracy when his music player is accidentally embedded in his chest, and begins syncing the wider world up to his own personal playlist. If you’re still trying to get your bearings, let me give you a rundown based on just the first hour of the game (so no spoilers here!): Perfect Sound Forever For a studio best known for its horror leanings – having created The Evil Within series and last year’s Ghostwire: Tokyo – this is a much warmer, funnier, weirder new game than we could ever have expected. While the initial shock might be that it’s available to play on Xbox Series X|S and Windows PC today (and available with an Xbox Game Pass or PC Game Pass membership), the follow-up feeling will be surprised that this is a Tango Gameworks production. Because Hi-Fi Rushis something practically unique: a rhythm-action game in the most literal sense - a classic action game driven by rhythm. I’ll put it out there – as surprised as I was that Tango Gameworks had secretly made and released a new game, I was more surprised that it very quickly had me fighting a giant, cel-shaded robot to the beat of Nine Inch Nails’ ‘1,000,000’.
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